Strategy and Delivery
80% of value / 20% of features
[Delivering a scope that has been offered in agile] Oh, you want a laser-guided system now? Well, that’s 50 points of work—to compensate for that addition, let’s drop 50 points of low-priority features from the bottom of the Backlog.
Implementation and Planning
putting together a Backlog and a team.
put together a road map of where you think things are going. What do you think you can get done this quarter? Where do you want to be this year?
don't overplan, just estimate.
The reason for doing this type of planning is to create transparency within the organization.
everything is being done in the open. Anyone can see where your product is at any time.
The Scrum Process (EduScrum & Government)
Their Sprints are usually four or five weeks long, ending with a test.
[a government in island working on the constitution] so they formed a constitutional committee, which decided to use Scrum.
Each week the committee would meet, decide on one section of the document, and deliver it to the public every Thursday.
they’d collect feedback
Systems and Incentives
Contracts are awarded, money is made, and power is conferred by “whom you know,” not by “what you bring.”
it’s pointless to look for evil people; look instead for evil systems.
“What is the set of incentives that drives bad behavior?”
As they say on Wall Street, if you don’t know who the sucker in the room is, you’re the sucker.
fundamentally, humans want to be great. People want to do something purposeful
Corporate Culture: Microsoft vs. Valve
this giant pyramid with Bill at the top.
Except for Gabe Newell’s group. There were a few hundred
How do they get other people to work with them on it? They convince them.
All the hundreds of desks at Valve have wheels. As people start to work together on a project, they literally vote with their desks,
if they can’t convince anyone else it’s a good idea, maybe it really isn’t.
instead of having the luxury of having someone tell you what to do,
not performing up to the high Valve standards. Normally, other team members wouldn’t tolerate that kind of behavior,["let team decide & hire"]
Autonomy and Individual Drive
the person doing the work is the one who decides how it’s done.
The person closest to the work knows best.
Scrum is about giving people the freedom to make their own decisions.
The best way to get people to do great work is to give them the autonomy to do it.
Waste and Multitasking
Multitasking makes you stupid.
The cost of context switching is huge.
Doing more than one thing at a time means doing none of them well.
Working long hours is not a sign of hard work; it’s a sign of a failing system.
If you find yourself working seventy or eighty hours a week, you’re not being productive; you’re being slow.
Team Dynamics and Happiness
Happiness is a leading indicator of performance.
Don't just fix the work; fix the way the team feels about the work.
Small teams work better than large ones.
The "Rule of Seven": once a team gets larger than seven, speed drops.
Planning and Estimates
Stop planning for years; start planning for Sprints.
We are terrible at estimating time, but we are great at estimating relative size.
Use Fibonacci numbers for story points.
The goal is not to be busy; the goal is to be finished.
Continuous Improvement (Kaizen)
- Kaizen: change for the better.
- At the end of every Sprint, ask: "What can we do better in the next one?"
- Pick one thing to change. Just one.
- The Sprint Retrospective is the most important meeting in Scrum
- The Daily Stand-up: fifteen minutes to synchronize.
- Three questions: What did you do yesterday? What will you do today? Is there any obstacle?
Fixing a bug later costs 24 times more than fixing it now.
Freitag, 19. Dezember 2025
Scrum - the art of doing twice the work in half the time - Jeff Sutherland, J.J. Sutherland
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